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Rapport (Rapport De Recherche) Année : 2021

Webcam as Alternate Option for Eye-Trackers in Gaze Gaming Software: GazePlay

Résumé

Gaze gaming software like GazePlay are often used by people with multiple disabilities especially children as a tool for learning. Interaction with this software can be done with a special type of device known as eye-trackers. These eye-trackers capture the gaze of the player. The eye-trackers are often very expensive and it is not affordable for everyone. This report is aimed at evaluating whether webcams can be used instead of eyetrackers (like Tobii Eye-tacker 5) for gaze interaction. We have developed a methodology that can be extended to test any gaze-tracking device and their related software. We evaluated our methodology by performing remote experiments with ten subjects. We conclude that webcam can be a viable option if the user is willing to accept some trade-offs with respect to performance and also depending on what kind of interaction he usually performs.
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Dates et versions

hal-03357649 , version 1 (28-09-2021)

Identifiants

  • HAL Id : hal-03357649 , version 1

Citer

Nairit Bandyopadhyay, Sébastien Riou, Didier Schwab. Webcam as Alternate Option for Eye-Trackers in Gaze Gaming Software: GazePlay. [Research Report] Groupe d’Étude en Traduction Automatique/Traitement Automatisé des Langues et de la Parole; LIG (Laboratoire informatique de Grenoble); Université Grenoble Alpes. 2021. ⟨hal-03357649⟩
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