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Article Dans Une Revue Computers and Graphics Année : 2019

Local spot noise for procedural surface details synthesis

Arthur Cavalier
Guillaume Gilet
Djamchid Ghazanfarpour
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Résumé

To deal with the increasing demand for complex visual details in virtual worlds, procedural methods for content authoring are an expanding field in Computer Graphics. Focusing on on-the-fly texture generation, we present in this paper a content authoring process based on Locally Controlled Spot Noise. Through the control of both the impulses distribution and the spatially-defined kernel, this process can cover a wide range of appearances. In this context, we introduce a new kernel formulation that provides an efficient anisotropic filtering of the generated texture. Furthermore, our method allows users to interactively create the desired appearance by controlling both albedo and meso-geometry of the underlying surface, tackling on-the-fly normal map generation. Our method can be used as an artist friendly tool to model high-quality surface details with direct control over the final appearance in real-time.
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Dates et versions

hal-02368110 , version 1 (02-06-2020)

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Arthur Cavalier, Guillaume Gilet, Djamchid Ghazanfarpour. Local spot noise for procedural surface details synthesis. Computers and Graphics, 2019, 85, pp.92-99. ⟨10.1016/j.cag.2019.10.003⟩. ⟨hal-02368110⟩
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