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Conference Papers Year : 2013

Inferences and Dialogues in Ludics

Abstract

– We propose to use Ludics as a unified framework for the analysis of dialogue and as a reasoning system. Not only Ludics gives a denotational semantics for Linear Logic, but it uses interaction as a primitive notion. We first sketch a model for pragmatical and rhetorical aspects of dialogue after a brief review of the way the interactive aspect of dialogue may be represented in Ludics. Then we show how taking into account inferences that occur during a dialogue, with respect to a ISU-like model of dialogue. Through various examples we give an analysis of deductive inferences as well as processes making facts explicit that take place during knowledge updating.
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Dates and versions

hal-01286835 , version 1 (11-03-2016)

Identifiers

  • HAL Id : hal-01286835 , version 1

Cite

Christophe Fouqueré, Myriam Quatrini. Inferences and Dialogues in Ludics. First Workshop on Natural Language in computer Sciences, V de Paiva, L. Moss, Jun 2013, New Orleans, United States. ⟨hal-01286835⟩
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