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Communication Dans Un Congrès Année : 2008

L'Usage de la 3D en Archéologie

Résumé

The use of 3D medeling in archaeology has developed front the straightforwad production of images for illustrative purposes into becoming an effective tool to aid scientific archaeological research Virtual Reality allows not only the restoration of ancient structures which have now disappeared but also permits the testing of new hypotheses as ti how these structures worked. A particular use wuthin Egyptology has been the non-invasive studies of mummies with this new technology. However, in view of the importance of architectural remains along the Nile valley, there can be little doubt that the most significant potential lies in the virtual restoration of those structures. Although 3D images allow the public to understand better these processes, we should never lose sight of the fact that their production was driven by underbying scientific goals. A 3D technological ^platform specifically for work with our architectural heritage has been created in Bordeaux, it is especially adapted for 3D scanning, modelling and maintaining the persistence of 3D digital data.
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Dates et versions

hal-02138058 , version 1 (29-05-2019)

Identifiants

  • HAL Id : hal-02138058 , version 1

Citer

Robert Vergnieux. L'Usage de la 3D en Archéologie. Informatique et Egyptologie, Nigel Strudwick, Jul 2008, Vienne, Autriche. pp.147-154. ⟨hal-02138058⟩
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